// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
0395: clear_area 1 at  3722.5271 -1143.1196 1631.668 radius 966.0

//-------------MAIN---------------
0247: load_model #MAVERICK 
0247: load_model #BAGGAGE 
0247: load_model #SHAMAL 
0247: load_model #AT400 
0247: load_model #DODO 
0247: load_model #TAXI 
0247: load_model #FORKLIFT 
0247: load_model #BAGBOXA 
0247: load_model #BAGBOXb 
0247: load_model #VWMYBJD 
0247: load_model #VWFYCRP 
038B: load_requested_models 
00A5: 1@ = create_car #MAVERICK at 3979.13 -905.62 1647.89 
0175: set_car 1@ Z_angle_to 0.0 
00A5: 2@ = create_car #MAVERICK at 3705.78 -820.1 1634.36 
0175: set_car 2@ Z_angle_to 320.0 
00A5: 3@ = create_car #BAGGAGE at 3625.55 -713.46 1631.31 
0175: set_car 3@ Z_angle_to 190.0 
00A5: 4@ = create_car #BAGGAGE at 3565.52 -779.97 1631.31 
0175: set_car 4@ Z_angle_to 239.998 
00A5: 5@ = create_car #BAGGAGE at 3706.8 -905.31 1631.31 
0175: set_car 5@ Z_angle_to 9.996 
00A5: 6@ = create_car #SHAMAL at 3847.58 -686.27 1632.61 
0175: set_car 6@ Z_angle_to 200.0 
00A5: 7@ = create_car #NEVADA at 3904.33 -713.97 1633.84 
0175: set_car 7@ Z_angle_to 250.0 
00A5: 8@ = create_car #AT400 at 3609.13 -718.66 1630.61 
0175: set_car 8@ Z_angle_to 220.0 
00A5: 9@ = create_car #DODO at 3531.05 -743.4 1632.16 
0175: set_car 9@ Z_angle_to 250.0 
00A5: 10@ = create_car #DODO at 3507.27 -649.05 1632.16 
0175: set_car 10@ Z_angle_to 179.999 
00A5: 11@ = create_car #DODO at 4078.97 -658.74 1632.16 
0175: set_car 11@ Z_angle_to 179.995 
00A5: 12@ = create_car #TAXI at 3731.46 -1245.06 1631.51 
0175: set_car 12@ Z_angle_to 90.0 
00A5: 13@ = create_car #TAXI at 3708.17 -1245.1 1631.51 
0175: set_car 13@ Z_angle_to 89.984 
00A5: 14@ = create_car #TAXI at 3738.16 -1244.88 1631.51 
0175: set_car 14@ Z_angle_to 89.984 
00A5: 15@ = create_car #TAXI at 3701.75 -1245.06 1631.51 
0175: set_car 15@ Z_angle_to 89.984 
00A5: 16@ = create_car #FORKLIFT at 3704.8 -1099.45 1590.98 
0175: set_car 16@ Z_angle_to 50.0 
00A5: 17@ = create_car #FORKLIFT at 3692.44 -1107.9 1590.98 
0175: set_car 17@ Z_angle_to 79.999 
00A5: 18@ = create_car #FORKLIFT at 3676.86 -1120.48 1590.98 
0175: set_car 18@ Z_angle_to 279.997 


00A5: 30@ = create_car #BAGGAGE at  3723.3201 -1131.1969 1630.668
0175: set_car 30@ Z_angle_to 2.2734
00A5: 22@ = create_car #BAGBOXa at 3726.1438 -1129.7742 1630.668
00A5: 23@ = create_car #BAGBOXB at  3728.7268 -1135.7109 1630.668
00A5: 24@ = create_car #BAGBOXB at  3724.4294 -1156.5181 1630.668
03AB: set_car 22@ strong 1
01EC: make_car 22@ very_heavy 1
03AB: set_car 23@ strong 1
01EC: make_car 23@ very_heavy 1
03AB: set_car 24@ strong 1
01EC: make_car 24@ very_heavy 1
car.Health(30@) = 3000
088B: set_car 30@ form_drag_multiplier_to 4.2
03AB: set_car 30@ strong 1
01EC: make_car 30@ very_heavy 1
0423: set_car 30@ improved_handling_to 9.1 // (float)

0893: put_trailer 22@ on_cab 30@
0893: put_trailer 23@ on_cab 22@
0893: put_trailer 24@ on_cab 23@

20@ = actor.CreateAsDriver(civmale, #VWMYBJD, 30@)
0526: set_actor 20@ stay_in_car_when_jacked  1
0982: set_actor 20@ stay_in_car_when_dead 1
actor.Health(20@) = 1500
0615: define_AS_pack_begin 25@
 05D1: AS_actor -1 drive_car -1 to  3723.7549 -1072.8951 1631.668 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3711.4385 -1069.2217 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3695.2468 -1073.7343 1631.668 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to 3694.6343 -1128.0308 1631.668 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3696.208 -1170.6257 1631.668 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to   3706.8469 -1174.9307 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to   3722.0608 -1169.5942 1631.668 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3722.5271 -1143.1196 1631.668 speed 15.0 2 model #NULL 5

0643: set_AS_pack 25@ loop 1

0618: assign_actor 20@ to_AS_pack 25@
061B: remove_references_to_AS_pack 25@


00A5: 31@ = create_car #BAGGAGE at  3866.1309 -984.0909 1631.6909
0175: set_car 31@ Z_angle_to  268.497
car.Health(31@) = 3000
088B: set_car 31@ form_drag_multiplier_to 4.2
03AB: set_car 31@ strong 1
01EC: make_car 31@ very_heavy 1
0423: set_car 31@ improved_handling_to 9.1 // (float)
21@ = actor.CreateAsDriver(civmale, #VWMYBJD, 31@)
0526: set_actor 21@ stay_in_car_when_jacked  1
0982: set_actor 21@ stay_in_car_when_dead 1
00A5: 26@ = create_car #BAGBOXb at  3910.6479 -983.0156 1631.6909
00A5: 27@ = create_car #BAGBOXa at   3890.554 -987.8913 1631.6909
00A5: 28@ = create_car #BAGBOXa at   3874.4868 -984.1608 1631.6909
03AB: set_car 26@ strong 1
01EC: make_car 26@ very_heavy 1
03AB: set_car 27@ strong 1
01EC: make_car 27@ very_heavy 1
03AB: set_car 28@ strong 1
01EC: make_car 28@ very_heavy 1
0893: put_trailer 26@ on_cab 31@
0893: put_trailer 27@ on_cab 26@
0893: put_trailer 28@ on_cab 27@
actor.Health(21@) = 1500
0615: define_AS_pack_begin 25@
 05D1: AS_actor -1 drive_car -1 to  3912.085 -983.0132 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3914.7222 -977.1091 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3908.1001 -972.6506 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3811.9192 -972.5159 1631.6909  speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3668.4131 -972.5869 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to  3665.1106 -977.2224 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to   3669.7007 -983.3134 1631.6909 speed 15.0 2 model #NULL 5
 05D1: AS_actor -1 drive_car -1 to   3810.8213 -983.52 1631.6909 speed 15.0 2 model #NULL 5

0643: set_AS_pack 25@ loop 1

0618: assign_actor 21@ to_AS_pack 25@
061B: remove_references_to_AS_pack 25@
:Noname_631
gosub @driver 
gosub @trailer 
0001: wait 0 ms 
00D6: if 
0038:   $ONMISSION == 0 
004D: jump_if_false @Noname_747 

:Noname_653
01C3: remove_references_to_car 1@ 
01C3: remove_references_to_car 2@ 
01C3: remove_references_to_car 3@ 
01C3: remove_references_to_car 4@ 
01C3: remove_references_to_car 5@ 
01C3: remove_references_to_car 6@ 
01C3: remove_references_to_car 7@ 
01C3: remove_references_to_car 8@ 
01C3: remove_references_to_car 9@ 
01C3: remove_references_to_car 10@ 
01C3: remove_references_to_car 11@ 
01C3: remove_references_to_car 12@ 
01C3: remove_references_to_car 13@ 
01C3: remove_references_to_car 14@ 
01C3: remove_references_to_car 15@ 
01C3: remove_references_to_car 17@ 
01C3: remove_references_to_car 16@ 
01C3: remove_references_to_car 18@ 
actor.DestroyInstantly(20@)
actor.DestroyInstantly(21@)
car.RemoveReferences(30@)
car.Destroy(22@)
car.Destroy(23@)
car.Destroy(24@)
car.RemoveReferences(31@)
car.Destroy(27@)
car.Destroy(28@)
car.Destroy(26@)
0A93: end_custom_thread 
004E: end_thread 

:Noname_747
00D6: if 
0038:   $Actor_Sweet == 0 
004D: jump_if_false @Noname_631 
0A92: create_custom_thread "battle_maps\airport_cars.cs"  
0002: jump @Noname_653 


:driver

return

:trailer
if  and
87AB:  not car 26@ has_attached_trailer 31@
not car.Wrecked(31@)
then
0893: put_trailer 26@ on_cab 31@
0893: put_trailer 27@ on_cab 26@
0893: put_trailer 28@ on_cab 27@

end
if  and
87AB:  not car 22@ has_attached_trailer 30@
not car.Wrecked(30@)
then
0893: put_trailer 22@ on_cab 30@
0893: put_trailer 23@ on_cab 22@
0893: put_trailer 24@ on_cab 23@

end
return